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LopandGAME STUDIO

In development · Lopand Game Studio

Quimeralia: Crónicas de Almar

Chimeras are won with alchemy, never caught.

A hundred years before El Aprendiz de Almar, an alchemist newly arrived in the Valley of Brezo finds the chimeras restless, the light of their essence turned purple. Find out what's wrong, earn their trust and heal the valley.

A fight in the Quimeralia arena (placeholder art): Alambiquín, a chimera shaped like a glass alembic, facing Resollo, shaped like a bellows. Below, the three chimeras of the team.
  • In development
  • Android, Mexico first
  • Free to play
  • For everyone
68chimeras
6ways
4essences
10places
The story

A valley clouded by haste

Chimeras live in Almar's four essences: Ascua, Rocío, Raíz and Vilano. The illness that makes them sick is called the Turbia, a purple sediment left behind by alchemy done in a hurry. Someone in the mines wanted to draw a lot of lustral water very fast and dumped the leftovers into the old well, and the well feeds the stream that runs through the forest down to the fields. Nobody is evil in this story; the idea behind it is a phrase we repeat a lot at the studio: haste clouds everything.

The Fields of Brezo by day: the bread oven, a pond with reeds, round trees and purple flowers. The alchemist in his cape talks with Fidela, and Resollo waits at the end of the path.
The Fields of Brezo, a hundred years before El Aprendiz de Almar. Placeholder art.

Win them, don't catch them

Every chimera is won with alchemy or friendship, and that means getting to know it.

Alchemy at the center

Potions, lustral water, essences and a laboratory: everything goes through the alembic.

The world is Almar

The same kingdom, its essences and its places, a century before the twins' adventure.

Fights that feel like an event

Flashy and short: the game is made for 5 to 15 minute sessions on your phone.

Six ways

Win them over, with no luck or percentages

Here you don't throw anything at a creature and hope luck is on your side. Every chimera is won over in one of six ways, and all of them are alchemy or friendship. If something doesn't work, the game gives you a hint about what's missing.

Bond

You watch it, find out what it likes and bring it over several visits until it trusts you.

Purification

If it's sick with the Turbia, you calm it in the arena and give it lustral water with an ingredient of its essence.

Eggs

You find a nest and warm it with ingredients of its essence; the hatchling is born already by your side.

Transmutation

In the laboratory, the essence of two of your chimeras makes a new variant, and both stay with you.

Pact

The chimera asks for your help (recovering something, healing its nest) and joins you when you deliver.

Negotiation

You talk with it and choose what to say or give depending on its nature.

The arena

Fighting without hurting

When you touch a sick chimera, the world steps aside and you enter an arena. The fight is in real time: you move your chimera, attack, use its abilities and switch to another one on your team when needed.

The Quimeralia arena: Alambiquín facing Resollo, with its two abilities and the attack button on the right and the team's three chimeras below.
You decide when to attack and which ability to use. Placeholder art.
  • No blood and no permanent defeats: chimeras get tired and give up.
  • Calm them to heal them: fighting a sick chimera is how you calm it so you can cure it.
  • Friendly duels: against other alchemists, and when you win the game says so: good duel, nobody gets hurt.
  • For everyone, in the arena too.
Chimeras

68 chimeras, each with its own habits

All 68 have their own entry, their own habit and their own place in the valley: what they eat, where they sleep, what time they come out. Getting to know them is how you win them over. Here are four you already saw in the arena.

  • Alambiquín, shaped like a glass alembic full of clear water.
    Rocío

    Alambiquín

    Tidy and demanding: it only trusts whoever brings it clean water without shaking it.

  • Resinel, a curtain of resin hanging from a log.
    Raíz

    Resinel

    Slow and affectionate: it sticks to whoever it likes.

  • Rescoldo, flat and spread out, made of white ash with embers around the edge.
    Ascua

    Rescoldo

    Sleepy and always cold: never pour water on it.

  • Resollo, shaped like a leather bellows with an ember in the middle.
    Ascua

    Resollo

    Shy and homely: it trusts whoever speaks to it softly, and water scares it.

The valley

A journey, and a valley to stay in

The journey goes from the Fields of Brezo to the Amber Forest, the Salt Mines, the mountains where the water is born and the capital of the kingdom: ten places. Each one opens with a potion, as in El Aprendiz de Almar. In the end you keep a workshop of your own in Brezo, and the valley stays alive after the story.

The workshop by day: on the left the brick alembic, in the middle the display case with twelve niches and ten chimeras of different essences, on the right the job board.
Your workshop: the alembic, the job board and the display case. Placeholder art.
  • The workshop: jobs from the valley's people, a display case with twelve niches for your favorite chimeras and corners to decorate with what you earn by playing.
  • The night: if you sleep in your bed, night falls and eight chimeras come out that you'd never see by day. No real-time clock: night comes when you want it to.
  • The recipe book: potions that come out cloudy if you use them right away and clear if you let them rest.
  • The festivals: four valley festivals, one per place, with no scores or competition.
  • The field notebook: you write down one habit of each chimera when you see it doing its thing.
Progress

In development

It's our fifth game. It started in late September as an idea, and today it's already playable from start to finish in the studio, with 68 chimeras, ten places and a complete story.

  • The art is placeholder: it's there so we can play and measure the game. The final art and design of the chimeras, the alchemist and the places are in development at the studio.
  • Tested on every change: more than 1,200 automated tests and an automated tester that plays it on a real phone; Ulises Cabrera, who handles testing, will be one of the first to play it from start to finish.
  • With care: we review every chimera so it only looks like itself, and every mechanic so we don't step on what belongs to others. Before release, our lawyer will review all of it.
  • Your way: the game's options include «Texto grande» (large text), and you can reduce flashes and turn vibration off.
  • Free to play: how it will sustain itself is something we're still reviewing calmly, and we'll tell you in the devlog before it arrives.
  • Release: no date yet. First on Google Play, only in Mexico, and later in the rest of Latin America. Before that come the legal review, the final art and a closed test.

Want to know when it's out?

We tell the whole story in Quimeralia, nuestro quinto juego (Spanish) and we'll announce it in the studio devlog. If you're press, the Quimeralia press kit is already available.

Meanwhile, play

Rail Critters

Our first game: a three-lane arcade runner in pixel art. You can try its mini version right now, in your browser.

Fact sheet

Game details

DeveloperLopand Game Studio (Lopand Solutions S.A. de C.V.)
StatusIn development (2026), no release date yet
PlatformsAndroid, first in Mexico, then Latin America
PriceFree to play
GenreCreature collecting with real-time arena combat
AudienceEveryone
LanguageMexican Spanish
ScreenLandscape
ArtPlaceholder; the final art, in development
EngineFlutter and Flame
PressGame press kit

Its support page, privacy notice and terms of use will be published before release. Questions? Write to soporte@lopandsolutions.com.