Skip to content
LopandGAME STUDIO

In development · Lopand Game Studio

La Botica de Almar

Thirty days to grow the apothecary.

Master Orbel has gone on a trip and left his apothecary with his apprentices, the twins Enna and Tiago. Gather ingredients, brew potions in the alembic, serve the neighbors of Brezo and have the shop ready for when he returns.

  • In development
  • Android, first in Mexico
  • Free to play
  • Full story free
  • For everyone
30days
20recipes
12neighbors
5chapters
The story

Before the adventure, the apothecary

Enna and Tiago are still apprentices and the kingdom of Almar is still at peace. Master Orbel leaves for a month and hands them the Brezo apothecary: the alembic, the garden and a counter full of neighbors who need something. It's village life before El Aprendiz de Almar begins, and it spoils nothing of what comes next.

Brewing is the heart

The alembic decides the quality, and quality decides the price, the tip and your reputation. Playing well always beats paying.

Always something free

The whole story is free, and everything sold, except exclusive decorations, can also be earned by playing.

Brezo before Almar

Get to know the village and its people, so you recognize them when the adventure starts. No spoilers.

Warm and local

A calm pace with no rush and no penalties, short days, written in Mexican Spanish.

A day at the shop

From morning to night

Each day lasts 8 to 12 minutes, in landscape and with one finger.

Morning

Plant, water and harvest the garden, head into the Brezo Woods to pick what pops up and, if Mother Sauce's cart comes by, buy what you're missing.

Workshop

Get the day's potions ready in the alembic. Some need to rest: brew them early.

Afternoon

Open the counter and serve customers before they get tired of waiting. They pay by quality and leave a tip.

Night

Upgrade the shop, learn new recipes, decorate your way and check your missions.

The shop in the afternoon: sunlight through the window, the twins at work and neighbors lined up at the counter.
Afternoon: the counter is open.
The same shop at night: dim light, the candle on the counter lit and the cauldron still warm.
And at night, by candlelight.
The alembic

Grind, mix in order and mind the fire

The same alembic as in El Aprendiz de Almar, in three clear steps, each with its own sound: the mortar, the ingredients dropping into the flask and the bellows of the fire. Each potion comes out fair, good or excellent depending on how you brew it, and 20 recipes open up chapter by chapter. Here are some:

  • Dew syrupSoothes a cough and heals light wounds.
  • Mint teaSettles the stomach and stops hiccups.
  • Root ointmentEases sore knees and calluses.
  • Sun balmCools sunburned skin.
  • Voice syrupClears the throat: your voice rings like a bell.
  • Waking saltsOne sniff and the fainted jump awake.
  • Sleep dropsThree drops on the pillow for a full night's sleep.
  • Harvest tonicStrength for a whole day of reaping.
  • Ember brothWarms you from the inside: not even frost gets through.
  • Firefly inkWhatever you write with it can be read in the dark.
  • Fertile waterWhatever you plant grows twice as fast.
  • Greater elixirThe three essences together: a cure for a bit of everything.
Neighbors with stories

Twelve customers who come back

From Brezo, from the surrounding area and from far away. Each one returns three or four times, tells you what's going on and asks for something harder. You'll recognize many of them in El Aprendiz de Almar.

  • Nerea, red-haired, with her hair tied up.
    The baker

    Nerea

    Always in a hurry: bread won't wait.

  • Baldo, the miller.
    The miller

    Baldo

    The mill dust won't stop making him cough.

  • Gervasio, the mayor.
    The mayor

    Gervasio

    Asks for discretion. A lot of discretion.

  • Bruno, the blacksmith.
    The blacksmith

    Bruno

    Few words and a forge that won't light.

  • Tomé, a village kid.
    A village kid

    Tomé

    Wants to win the kids' race. Somehow.

  • Sister Clara, in a white wimple.
    The temple healer

    Sister Clara

    Comes to see for herself what two apprentices are brewing.

  • Marta, the woodcutter's wife.
    The woodcutter's wife

    Marta

    Her husband says his knees don't hurt. They do.

  • Ilse, the woodcutter.
    The forest woodcutter

    Ilse

    Camps in the Amber Forest, where the firewood is always green.

  • Lía, the embroiderer.
    The embroiderer

    Lía

    Always has a delivery on the other side of the village.

  • Dámaso, with a white beard.
    The Guild hunter

    Dámaso

    Dry and practical: counts everything in prey.

  • Rufino, the mine foreman.
    The Salt Mines foreman

    Rufino

    Came down for the fair and wants light in a bottle.

  • Nuño, the singing miner.
    The singing miner

    Nuño

    Sings in the tunnels, not in front of the whole village.

The shop grows

Upgrades that help and decorations your way

What you earn at the counter stays in the shop.

  • Six upgrades: a bench so customers wait longer, another garden plot, a bigger basket for the woods, Orbel's hourglass, a painted sign and fine glass bottles.
  • Decorations: papel picado, pennants, rugs, a sleepy cat, a sunflower pot and more, each in its spot inside the shop.
  • Five chapters: the apprentices in charge, fame in Brezo, the village fair, orders from far away and Orbel's return.
  • Every day: three daily missions, five weekly ones, a visit streak and Mother Sauce's cart, which brings something different each time (and can be haggled with).
Fair to non-payers

Free to play, with clear rules

The game will be free, with optional purchases and ads. This is how we're designing it:

  • The full story, free: all 30 days, the twelve neighbors and the 20 recipes.
  • Playing well beats paying: the quality of your potions can't be bought.
  • Essences and a starter pack for anyone who wants to decorate or speed things up; essences can also be earned through missions.
  • Ads only if you want them: in exchange for a gift, up to 5 a day, suitable for all ages and without tracking you.
  • No loot boxes: everything for sale says what's inside.
  • For everyone and without asking for your data: your progress is saved on your phone.
Progress

In development

It's our fourth game and we're making it like the other three: step by step, with tests on every change. Art and design are by Romina López. The music is its own: cheerful, village-fair style and played with recorded instruments.

  • Already playable from start to finish in the studio: all 30 days in five chapters, the 20 recipes, the twelve neighbors and their stories, the garden, the woods, the cart, upgrades and decorations, missions, the shop and the optional ads, sound and options. On a mid-range Android it runs at 90 frames per second.
  • What's new: we got it ready for Google Play: an automated tester that plays it from start to finish, a shop that fills the screen of today's taller phones, and data handled with care so children can play it. We tell the story (in Spanish) in La botica se prepara para Google Play (and, before that, how we brought it to life in La botica cobra vida).
  • What's next: the closed test on Google Play, with at least twelve people over fourteen days, and tuning the pace of the month with what we see.
  • Release: no date yet. First on Google Play, Mexico only.

Listen to the apothecary's daytime music

Want to know when it's out?

We'll announce it in the studio devlog. If you're press, the La Botica de Almar press kit is already available.

Meanwhile, play

Rail Critters

Our first game: a three-lane arcade runner in pixel art. You can try its mini version right now, in your browser.

Fact sheet

Game facts

DeveloperLopand Game Studio (Lopand Solutions S.A. de C.V.)
StatusIn development (2026), no release date yet
PlatformsAndroid, first in Mexico only
PriceFree to play, with in-game purchases and optional ads
GenreCozy shop management
AudienceEveryone
LanguageMexican Spanish
ScreenLandscape
EngineFlutter and Flame
PressGame press kit

Ahead of launch, La Botica de Almar already has its support and FAQ, its privacy notice and its terms of use. Questions? Write to soporte@lopandsolutions.com.