In development · Lopand Game Studio
Thirty days to grow the apothecary.
Master Orbel has gone on a trip and left his apothecary with his apprentices, the twins Enna and Tiago. Gather ingredients, brew potions in the alembic, serve the neighbors of Brezo and have the shop ready for when he returns.
- In development
- Android, first in Mexico
- Free to play
- Full story free
- For everyone
Before the adventure, the apothecary
Enna and Tiago are still apprentices and the kingdom of Almar is still at peace. Master Orbel leaves for a month and hands them the Brezo apothecary: the alembic, the garden and a counter full of neighbors who need something. It's village life before El Aprendiz de Almar begins, and it spoils nothing of what comes next.
Brewing is the heart
The alembic decides the quality, and quality decides the price, the tip and your reputation. Playing well always beats paying.
Always something free
The whole story is free, and everything sold, except exclusive decorations, can also be earned by playing.
Brezo before Almar
Get to know the village and its people, so you recognize them when the adventure starts. No spoilers.
Warm and local
A calm pace with no rush and no penalties, short days, written in Mexican Spanish.
From morning to night
Each day lasts 8 to 12 minutes, in landscape and with one finger.
Morning
Plant, water and harvest the garden, head into the Brezo Woods to pick what pops up and, if Mother Sauce's cart comes by, buy what you're missing.
Workshop
Get the day's potions ready in the alembic. Some need to rest: brew them early.
Afternoon
Open the counter and serve customers before they get tired of waiting. They pay by quality and leave a tip.
Night
Upgrade the shop, learn new recipes, decorate your way and check your missions.
Grind, mix in order and mind the fire
The same alembic as in El Aprendiz de Almar, in three clear steps, each with its own sound: the mortar, the ingredients dropping into the flask and the bellows of the fire. Each potion comes out fair, good or excellent depending on how you brew it, and 20 recipes open up chapter by chapter. Here are some:
Dew syrupSoothes a cough and heals light wounds.
Mint teaSettles the stomach and stops hiccups.
Root ointmentEases sore knees and calluses.
Sun balmCools sunburned skin.
Voice syrupClears the throat: your voice rings like a bell.
Waking saltsOne sniff and the fainted jump awake.
Sleep dropsThree drops on the pillow for a full night's sleep.
Harvest tonicStrength for a whole day of reaping.
Ember brothWarms you from the inside: not even frost gets through.
Firefly inkWhatever you write with it can be read in the dark.
Fertile waterWhatever you plant grows twice as fast.
Greater elixirThe three essences together: a cure for a bit of everything.
Twelve customers who come back
From Brezo, from the surrounding area and from far away. Each one returns three or four times, tells you what's going on and asks for something harder. You'll recognize many of them in El Aprendiz de Almar.
The bakerNerea
Always in a hurry: bread won't wait.
The millerBaldo
The mill dust won't stop making him cough.
The mayorGervasio
Asks for discretion. A lot of discretion.
The blacksmithBruno
Few words and a forge that won't light.
A village kidTomé
Wants to win the kids' race. Somehow.
The temple healerSister Clara
Comes to see for herself what two apprentices are brewing.
The woodcutter's wifeMarta
Her husband says his knees don't hurt. They do.
The forest woodcutterIlse
Camps in the Amber Forest, where the firewood is always green.
The embroidererLía
Always has a delivery on the other side of the village.
The Guild hunterDámaso
Dry and practical: counts everything in prey.
The Salt Mines foremanRufino
Came down for the fair and wants light in a bottle.
The singing minerNuño
Sings in the tunnels, not in front of the whole village.
Upgrades that help and decorations your way
What you earn at the counter stays in the shop.
- Six upgrades: a bench so customers wait longer, another garden plot, a bigger basket for the woods, Orbel's hourglass, a painted sign and fine glass bottles.
- Decorations: papel picado, pennants, rugs, a sleepy cat, a sunflower pot and more, each in its spot inside the shop.
- Five chapters: the apprentices in charge, fame in Brezo, the village fair, orders from far away and Orbel's return.
- Every day: three daily missions, five weekly ones, a visit streak and Mother Sauce's cart, which brings something different each time (and can be haggled with).
Free to play, with clear rules
The game will be free, with optional purchases and ads. This is how we're designing it:
- The full story, free: all 30 days, the twelve neighbors and the 20 recipes.
- Playing well beats paying: the quality of your potions can't be bought.
- Essences and a starter pack for anyone who wants to decorate or speed things up; essences can also be earned through missions.
- Ads only if you want them: in exchange for a gift, up to 5 a day, suitable for all ages and without tracking you.
- No loot boxes: everything for sale says what's inside.
- For everyone and without asking for your data: your progress is saved on your phone.
In development
It's our fourth game and we're making it like the other three: step by step, with tests on every change. Art and design are by Romina López. The music is its own: cheerful, village-fair style and played with recorded instruments.
- Already playable from start to finish in the studio: all 30 days in five chapters, the 20 recipes, the twelve neighbors and their stories, the garden, the woods, the cart, upgrades and decorations, missions, the shop and the optional ads, sound and options. On a mid-range Android it runs at 90 frames per second.
- What's new: we got it ready for Google Play: an automated tester that plays it from start to finish, a shop that fills the screen of today's taller phones, and data handled with care so children can play it. We tell the story (in Spanish) in La botica se prepara para Google Play (and, before that, how we brought it to life in La botica cobra vida).
- What's next: the closed test on Google Play, with at least twelve people over fourteen days, and tuning the pace of the month with what we see.
- Release: no date yet. First on Google Play, Mexico only.
Listen to the apothecary's daytime music
Want to know when it's out?
We'll announce it in the studio devlog. If you're press, the La Botica de Almar press kit is already available.
Rail Critters
Our first game: a three-lane arcade runner in pixel art. You can try its mini version right now, in your browser.
Game facts
| Developer | Lopand Game Studio (Lopand Solutions S.A. de C.V.) |
|---|---|
| Status | In development (2026), no release date yet |
| Platforms | Android, first in Mexico only |
| Price | Free to play, with in-game purchases and optional ads |
| Genre | Cozy shop management |
| Audience | Everyone |
| Language | Mexican Spanish |
| Screen | Landscape |
| Engine | Flutter and Flame |
| Press | Game press kit |
Ahead of launch, La Botica de Almar already has its support and FAQ, its privacy notice and its terms of use. Questions? Write to soporte@lopandsolutions.com.