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LopandGAME STUDIO
Games for brands and companies

A short game for your campaign, your event or your app

We design and build custom games for brands with the same principles as our own: they make sense in three seconds, they're played with one finger and they only ask for the data they need. From Tlaquepaque, Jalisco, Mexico, in Spanish and English.

The service in brief

What we make
Advergames, activations and mini-games
Where it's played
Web · Android · iOS · booth screens
Prototype
Playable, in days
Delivery
Published game, code and art
Who
Lopand Solutions S.A. de C.V.
What we do

Three ways to get your audience playing

Campaigns and launches

A short game to present a product or a season, on the web or on the phone: it opens from a link or a QR code and gets shared with your brand on it.

Events and activations

Experiences for screens and tablets at booths: one-minute rounds, a leaderboard for the day and a prize for whoever ends up on top. Works without internet.

Inside your app

A mini-game for your loyalty program or to bring your users back every day, integrated with your development team or delivered as a module.

How we work

You play it first, then you decide

A game is understood by playing it, not by reading a proposal. That's why the prototype comes before the fixed quote.

The three steps

  1. We talk about your goal, your audience and where it will be played. A half-hour call is enough.
  2. We deliver a playable prototype in days: the core mechanic with your brand on it, to decide together and quote on something real.
  3. We finish it, test it on real phones and publish it with clear legal notices. You get the game, its code and its art.
What's included

The same things we put into our own games

  • Original design and art in pixel art or in your brand's style, by Romina López; sound effects and music made in the studio.
  • Automated tests and tests on real phones before publishing, as in our apps: the game doesn't crash on event day.
  • Clear legal notices (privacy and contest rules, if there's a prize) under Mexican law, and only the essential data.
  • Measurement agreed with you: how many played, for how long and what they shared, without tracking anyone more than that.
  • Complete delivery: the game published wherever you need it, its source code and its art, under a clear license.

Our calling card

Rail Critters, our first game, makes sense in three seconds and is played with one finger: exactly what a branded game needs. Try it right here, in its mini version for the browser.

Frequently asked questions

What we get asked before starting

How much does a branded game cost?

It depends on how long the game is, where it will be played and whether we use your art or make it ourselves. That's why we start with a conversation and a playable prototype: with it in hand we give you a fixed quote, with no surprises.

How long does it take?

The playable prototype, days. A complete game for a campaign, three to eight weeks depending on its size, tested on real phones before it goes live.

Where is it played?

In the browser (a link you share on social media or with a QR code), on Android and iOS, inside your app or on screens and tablets at a booth. We decide together based on your audience.

Who owns the game when it's done?

You do. We deliver the published game, its source code and its art, under a clear license. You can keep using it or change it with whoever you like.

What data does the game collect from my customers?

Only what's essential and what we agree on with you (for example, a name for the leaderboard or an email for a prize), with a clear privacy notice. Our own games don't collect more data than they need, and neither will yours.

Can you use our characters and our brand identity?

Yes. We work with your brand guidelines, your characters and your colors; if you don't have characters, we design them in pixel art or in whatever style your brand calls for.

Contact

Tell us about your project

Write to us with your goal, your audience and where you want it played; we reply within two business days, in English or Spanish, to schedule the first conversation.

soporte@lopandsolutions.com