Campaigns and launches
A short game to present a product or a season, on the web or on the phone: it opens from a link or a QR code and gets shared with your brand on it.
We design and build custom games for brands with the same principles as our own: they make sense in three seconds, they're played with one finger and they only ask for the data they need. From Tlaquepaque, Jalisco, Mexico, in Spanish and English.
The service in brief
A short game to present a product or a season, on the web or on the phone: it opens from a link or a QR code and gets shared with your brand on it.
Experiences for screens and tablets at booths: one-minute rounds, a leaderboard for the day and a prize for whoever ends up on top. Works without internet.
A mini-game for your loyalty program or to bring your users back every day, integrated with your development team or delivered as a module.
A game is understood by playing it, not by reading a proposal. That's why the prototype comes before the fixed quote.
Rail Critters, our first game, makes sense in three seconds and is played with one finger: exactly what a branded game needs. Try it right here, in its mini version for the browser.
It depends on how long the game is, where it will be played and whether we use your art or make it ourselves. That's why we start with a conversation and a playable prototype: with it in hand we give you a fixed quote, with no surprises.
The playable prototype, days. A complete game for a campaign, three to eight weeks depending on its size, tested on real phones before it goes live.
In the browser (a link you share on social media or with a QR code), on Android and iOS, inside your app or on screens and tablets at a booth. We decide together based on your audience.
You do. We deliver the published game, its source code and its art, under a clear license. You can keep using it or change it with whoever you like.
Only what's essential and what we agree on with you (for example, a name for the leaderboard or an email for a prize), with a clear privacy notice. Our own games don't collect more data than they need, and neither will yours.
Yes. We work with your brand guidelines, your characters and your colors; if you don't have characters, we design them in pixel art or in whatever style your brand calls for.
Write to us with your goal, your audience and where you want it played; we reply within two business days, in English or Spanish, to schedule the first conversation.