In development · Lopand Game Studio
You carry the last light.
The world went dark. Your lamp is your shield, your weapon and your clock: travel from beacon to beacon lighting them up so people can come back, while the Shadows hunt you in the dark.
- In development
- iPhone and Android
- Free to start
- No ads
- In Spanish
A circle of light in the middle of the night
One night the lights went out and never came back. With the dark came the Shadows, who fear light and devour it. You are the lamplighter: you carry the last light and relight the beacons along the way so people can come back.
Light is everything
Your lamp's charge is your health, what you can see, the reach of your weapons and the time you have left.
One finger, three seconds
Move with your thumb; shooting is automatic. You get it before reading a thing.
Every run leaves something lit
Even if you lose, something is better: a beacon lit on the map, someone new in town.
Hope, not grey
It's the end of the world, but the tone is rebuilding: warm light against the night, no blood.
Whose voice is on the radio?
Your grandmother Amparo kept the lighthouse on the coast. On the night of the Blackout, only her lamp stayed lit: she put it in your hands and went alone to the city. Ever since, through the radio static, a voice keeps saying “there is light here.” You will relight the beacons until you find her.
Grandma's notes
Every stretch of road hides one of her notes. It glows in the dark: pick it up as you pass.
The radio
When you relight the last beacon of a zone, the voice from the tower says something new.
The neighbors know something
With every beacon, the people in town tell you what they saw come through.
It never stops the game
A few panels at the start, which you can skip, and everything kept in your logbook to read anytime.
Reach the next beacon and light it
The first night comes with a guide that teaches you as you play, one tip at a time.
Walk
Drag your finger anywhere on the screen. Let go and you stop.
Mind your lamp
It drains over time and with every hit. Batteries recharge it.
Auto-fire
Your spark gun fires at the nearest Shadow… but only at the ones you can light.
Light the beacon
Stand in its circle and defend it while it lights up. It stays lit for good.
Screenshots
Silhouettes with glowing eyes
In the dark you only see their eyes, and each one has its own color. When they fall apart they turn into sparks and drop embers: that's how you level up.
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Moth
Flies straight at your light. One is no threat; a swarm is.
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Stalker
Circles just outside your light and pounces when your lamp runs low. You hear it growl first.
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Light-eater
Slow and huge. While it's inside your light, it swallows it: take that one down first.
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The guardians
One per zone, each with its own eyes: orange on the coast, blue at the dam and magenta in the city. They aren't after you: they're after the beacon you're lighting.
Ten beacons, three zones
Each run is one leg of the journey. What you light stays lit.
- The coast: the old highway, the street market and the climb to the antennas, among collapsed houses with their doors and exposed bricks.
- The dam: the dry canal, the dam wall with its gates and the machine house: stained concrete walls with rusty rebar.
- The darkened city: the avenue, the market, the underpass and the radio tower, between buildings with broken windows. Each zone is harder than the last and ends with its guardian.
- Each zone's night: your lamp casts shadows, walls light up on the side facing it, and every zone has its own air: sea breeze and mist on the coast, damp at the dam, ash and sodium light in the city.
- The beacon map: it lights up with every beacon you relight.
- The town: every beacon brings someone back (meet them).
- Daily challenge: the same leg of the coast, the same Shadows and a modifier for everyone that day. Your record is how fast you light the beacon.
- Options for everyone: brighter night, reduced flashing and vibration.
Every beacon brings someone back
Light beacons and people come home. Each neighbour trades scrap for upgrades that last forever, even after you lose a run.
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The blacksmithChayo
Arrives with the beacon of Coast 1: the old highway
“That little light got me all the way here. Let me see that spark gun.”
Tuned spark gun You fire more often, every run.
Twin spark You start every run with an extra spark per shot.
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The electricianBeto
Arrives with the beacon of Coast 2: the street market
“Bring me scrap and I'll leave that lamp good as new. Well, almost.”
Long-life battery Every battery recharges more.
Wide bulb A full lamp shines farther.
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The cookLupe
Arrives with the beacon of Dam 1: the dry canal
“Nobody lights beacons on an empty stomach. Sit down, kid.”
Coffee flask Your lamp burns down more slowly.
First-aid kit Hits take less of your light.
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The scrap dealerTere
Arrives with the beacon of Dam 2: the dam wall
“Everything's good for something. Even you, lamplighter.”
Big sack You collect more scrap.
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The mechanicNacho
Arrives with the beacon of City 1: the avenue
“The city's a long walk. We fix those sneakers and you're set.”
Patched sneakers You walk faster.
Wheelbarrow Embers reach you from farther away.
Pick one of three upgrades
For the spark gun, the lamp, the lamplighter, or a brand new weapon.
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Spark gunLight spark gunFires 25% more often. -
Spark gunDouble sparkOne more spark per shot, at another lit Shadow. -
Spark gunPiercing sparkThe spark keeps going and hits one more Shadow. -
LampWide lampYour light reaches 0.6 m farther: you see and shoot farther. -
LampNew wickThe lamp drains 20% slower. -
LampGlowing embersEvery ember you pick up recharges the lamp a little. -
LamplighterSneakersYou run 10% faster. -
LamplighterMagnetEmbers come to you from 50% farther away. -
LamplighterCoatHits take 20% less light. -
WeaponFlareThrows a burning light at the nearest Shadow, even in the dark. -
WeaponFirefliesLittle lights that circle you and hit whatever gets close.
The coast is free. The rest, one purchase
No ads and nothing that makes you stronger: scrap and upgrades are earned by playing. Buy something once and it's yours on every phone with your account.
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The whole journey

Full Lumbre
The coast is free: three beacons and its guardian. One purchase opens the dam and the darkened city: seven more beacons, two guardians and three neighbours. Once, forever.
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Cosmetic

Copper lamp
Your lamp in copper. It only looks different: it shines the same.
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Cosmetic

Night lamplighter
A purple night coat and a golden scarf. It only looks different.
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Tip

Support the studio
A tip for Lopand Game Studio. The town thanks you with a string of lights on the title screen.
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Bundle

Lamplighter edition
All of the above together, for less.
In development
Lumbre is already playable from start to finish: ten beacons in three zones. We're making it the same way as Rail Critters: step by step, with tests on every change. The art and design are by Romina López, and the sound effects and music are made in the studio too.
- Done: banded lighting, four Shadows and three guardians, ten beacons across the coast, the dam and the city, the town with five neighbours, the daily challenge, the first-night guide, accessibility options and the shop.
- New this round: it has a story now: your grandmother Amparo, the coast lighthouse and a voice on the radio, with panels at the start, her notes left along every stretch of road and neighbours who know something. The art looks sharper: the lamplighter and the Shadows with twice the detail, and everything that glows has a soft halo. And on Android you can back up your progress with a code to move it to another phone.
- Next: the closed test on Google Play has started; then the public release. Google Play Games achievements come in an update.
- Release: no date yet. We'll announce it here.
Want to know when it's out?
We'll announce it on this page and in our devlog. If you're press, the Lumbre, la última luz press kit is already available.
Rail Critters
Our first game: a three-lane arcade runner in pixel art. You can try its mini version right now, in your browser.
Game facts
| Developer | Lopand Game Studio (Lopand Solutions S.A. de C.V.) |
|---|---|
| Status | In development (2026), no release date yet |
| Platforms | iPhone and Android (planned) |
| Price | The coast is free; one purchase unlocks the full journey. No ads (planned) |
| Genre | Auto-shooter action and survival |
| Language | Spanish |
| Audience | 13 and up (target) |
| Engine | Flutter and Flame |
| Press | Game press kit |
Ahead of launch, Lumbre already has its support and FAQ, its privacy notice and its terms of use. Questions? Write to soporte@lopandsolutions.com.