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LopandGAME STUDIO

La Botica de Almar

Thirty days to grow the apothecary.

In development: no release date yet

Fact sheet

DeveloperLopand Game Studio
CompanyLopand Solutions S.A. de C.V.
Based inTlaquepaque, Jalisco, Mexico
StatusIn development (2026), no release date yet
PlatformsAndroid, first in Mexico only
PriceFree to play, with in-game purchases and optional ads; the full story is free
GenreCozy shop management
AudienceEveryone
LanguagesMexican Spanish
ScreenLandscape
Websitehttps://lopandgamestudio.com/en/games/la-botica-de-almar
Press contactsoporte@lopandsolutions.com

Description

La Botica de Almar is a cozy pixel-art potion game: run the Brezo apothecary for 30 days, brew in the alembic and grow the shop, before the adventure of El Aprendiz de Almar.

La Botica de Almar is Lopand Game Studio's fourth game, in development for Android. Master Orbel, the alchemist of Brezo, goes away for a month and leaves his apothecary with his apprentices, the twins Enna and Tiago. For 30 days they gather ingredients, brew potions and serve the village's neighbors until he returns.

It's a cozy, front-view pixel-art shop management game: each day has its morning (the garden, the woods and Mother Sauce's cart), its workshop (the alembic), its afternoon (the counter) and its night (upgrades and decorating). It takes place before El Aprendiz de Almar and spoils nothing of its story.

History

La Botica de Almar was born alongside El Aprendiz de Almar with one idea: to introduce Brezo and its people in a calm game, so players recognize them when the adventure begins. Four pillars guide every decision: brewing is the heart, there's always something free, Brezo before Almar, and a warm, local game.

It uses the same alembic and the same recipes as El Aprendiz de Almar, with its own cheerful, village-fair music. Art and design are by Romina López. It's built step by step, with automated tests on every change, and it's already playable from start to finish in the studio.

Features

  • Almar's alembic: grind, mix in order and mind the fire; quality sets the price, the tip and your reputation.
  • A 30-day story in five chapters, with 20 recipes that open up little by little.
  • Twelve neighbors with stories who each come back three or four times.
  • A day in four moments: garden and woods, workshop, counter and night, 8 to 12 minutes long.
  • The shop grows: six upgrades and decorations to make it yours.
  • Daily and weekly missions, a visit streak and Mother Sauce's cart (which can be haggled with).
  • Free to play: the full story is free, ads only if you want them (up to 5 a day) and no loot boxes.
  • For everyone, without asking for data: progress is saved on the phone.
  • Art and design by Romina López; its own music, made in-house with recorded instruments.

Video

Download the video (MP4)

Images

Key art at 1920 × 1080 (PNG), made with the game's pixel art. Screenshots will come closer to release.

Logo

The game icon will come with the store listing.

The studio

Lopand Game Studio is the video game studio of Lopand Solutions, a software development agency from Tlaquepaque, Jalisco, Mexico. It makes mobile games with no ads that interrupt you and without collecting more data than needed. Its first game is Rail Critters (2026); Lumbre, la última luz, El Aprendiz de Almar and La Botica de Almar are in development.

More about the studio in its press kit.

Credits

Paulo AndradeDirection, game design and development
Romina LópezArt and design
Ulises CabreraTesting and marketing
Sound effects and musicMade in-house: its own village-fair music, played with recorded instruments
EngineFlutter and Flame

Contact

Press, creators and interviews: soporte@lopandsolutions.com. The game page: La Botica de Almar.