Remedy
The miller's cough
Given by Baldo
Old Baldo can't shake his cough. Orbel was going to brew him a dew syrup.
Available as soon as you arrive. Then opens: Bread for winter and Mail from the capital.
40 XP · 15 coins
In development · Arc I
In Almar nobody asks for help just for the sake of it. A miller who can’t stop coughing, a dog that is turning to stone, walls that sing at the bottom of the mine. Here are all the jobs of the first arc: what they’re about, who gives them, where, and in what order they open.
No big spoilers. Each quest tells its opening, the way whoever gives it tells you. The main plot, after you leave Brezo, only shows its name: its description opens with a tap, if you want to see it. The steps and the surprises stay in the game.
The story takes you out of Brezo along the royal road, through the forest and the mines, and on to the capital. Each place opens its own jobs, and many are chained: helping one person opens the door to the next.
Your village: your master’s laboratory, the bakery, the temple and the wheat field. Everything starts here, with the people who will ask for your help.
18 quests
Who asks for help
The story passes through here: The king's road.
Living resin, spirits and Brisa’s home. Woodcutters, hunters and a statue that moves at night.
14 quests
Who asks for help
Dark galleries where the salt gets up and walks, and miners who no longer want to go down.
13 quests
Who asks for help
The walled city: the orphanage, the royal archive, the black market and the Chancellor’s purple guards.
14 quests
Who asks for help
The story passes through here: What the archivist knows and The forbidden book.
Beneath the old cathedral, where someone is hiding.
1 quest
Who asks for help
The story passes through here: Beneath the cathedral.
Where they took your twin.
2 quests
Who asks for help
The story passes through here: The Chancellor's Tower and What remained in the Tower.
Every quest has a type, and each type plays differently: at the still, with your staff or with your eyes wide open.
The main plot: find your master and save your twin.
Someone is turning to stone. A potion in time brings them back, and gives you a stone tear.
With your allies: earn their trust and help them with their own troubles.
A potion for someone who needs it: a syrup, a light, a fence that grows by itself.
A named enemy that only shows up while the job lasts.
Something strange someone saw or heard. You have to go and look.
Gather what’s needed: wheat, flowers, flint, mint.
Sorted by place and, within each place, in the order they open. Each one says what opens it and what it opens next: tap a name to jump to that quest.
No quest of that type in that place. Try another combination.
Remedy
Given by Baldo
Old Baldo can't shake his cough. Orbel was going to brew him a dew syrup.
Available as soon as you arrive. Then opens: Bread for winter and Mail from the capital.
40 XP · 15 coins
Companion
Given by Pip
Pip will come with you into the forest if you brew him a fire flask. “Salamanders eat fire. It’s science.”
Available as soon as you arrive. Then opens: The king's road and Madre Sauce's tea.
30 XP
Petrified
Given by Tomé
Canelo, Tomé's dog, is turning to stone. He still wags his tail.
Available as soon as you arrive. Then opens: Water that heals, Canelo barks at night, Bread for the pilgrims, The woodcutter, The brothers in the tunnel, Tello's sister and The orphanage children.
60 XP · 10 coins · 1 stone tear
Companion
Given by Dámaso
Dámaso doesn't hunt with just anyone. A one-eyed wolf prowls the treeline: it's already eaten the boots off three hunters.
Available as soon as you arrive. Then opens: Skin of bark and The guardian of the clearing.
80 XP · 30 coins
Story
Given by Pip
Nerea saw Orbel leave at dawn on the king's road, carrying a box wrapped in cloth. The king's road leads to the capital: through the wheat field, east, and past the mines.
Opens after: A hungry salamander.
60 XP
Gathering
Given by Nerea
With old Baldo cured, Nerea is baking again. But the wheat field to the east is crawling with wolves, and no one dares harvest it.
Opens after: The miller's cough. Then opens: My father's bow and Fang.
40 XP · 25 coins
Companion
Given by Hermana Clara
Pilgrims are arriving at the temple with fever from the capital. Sister Clara doesn't trust alchemy, but she trusts what she sees.
Opens after: The stone dog. Then opens: Flowers for the temple.
70 XP · 20 coins
Rumor
Given by Gervasio
Mayor Gervasio won't let go of a letter with the Chancellor's purple seal. He can't read the court’s handwriting; Bruno can — he was in the army.
Opens after: The miller's cough. Then opens: A mayor's nerves and Forge fire.
40 XP · 15 coins
Gathering
Given by Madre Sauce
Madre Sauce sells her mint tea all across the valley. This year the wolves won't let her out into the fields.
Opens after: A hungry salamander.
40 XP · 25 coins
Rumor
Given by Tomé
Ever since he turned back into a dog, Canelo barks at the treeline every night. Tomé says there's “a light that walks”.
Opens after: The stone dog.
70 XP · 20 coins
Companion
Given by Dámaso
Dámaso wants to try that Barkskin potion on himself. “If it can take a boar, it can take anything.”
Opens after: The hunter's test. Then opens: The pack in the clearing.
60 XP · 30 coins
Companion
Given by Nerea
Nerea has kept her father's bow, the one he hunted with along the treeline. The string rotted away years ago. With wolves prowling the wheat field, she doesn't want to stay behind the counter anymore.
Opens after: Bread for winter. Then opens: Bread for the pilgrims.
70 XP · 20 coins
Remedy
Given by Gervasio
Ever since he read that letter, Gervasio can't sleep. He wants a syrup that's “the real good stuff”: excellent.
Opens after: Mail from the capital.
60 XP · 35 coins
Hunt
Given by Baldo
An old wolf the village calls Fang slips into the wheat field at night. Old Baldo has already lost three hens.
Opens after: Bread for winter.
70 XP · 30 coins
Gathering
Given by Bruno
Bruno's forge doesn't burn like it used to: coal from the capital has stopped arriving. Valley flint works just as well.
Opens after: Mail from the capital.
50 XP · 40 coins
Gathering
Given by Hermana Clara
Clara wants dew flowers for the night of the dead: one for every neighbor who turned to stone.
Opens after: Water that heals.
45 XP · 15 coins
Companion
Given by Nerea
Nerea wants to bake for the temple's pilgrims. She's short on good wheat.
Opens after: My father's bow and The stone dog. Then opens: The white wolf.
50 XP · 20 coins
Companion
Given by Pip
Ever since the glass boar, Pip's fire has gone out. He says flint will light it again.
Opens after: The glass boar. Then opens: Pip is afraid of the dark.
50 XP
Rumor
Given by Madre Sauce
Someone lights candles in the Amber Forest every night. Madre Sauce won't go near it: she says a statue moves there.
Available as soon as you arrive. Then opens: The wind of the hollow and The amber woodcutter.
50 XP
Petrified
Given by Ilse
Ilse's legs are stone up to her waist. She says it doesn't hurt. She's lying.
Opens after: The stone dog. Then opens: The glass boar.
80 XP · 20 coins · 1 stone tear
Hunt
Given by Dámaso
The wolves won't go near the clearing anymore — they flee from it. Dámaso thinks the Moss Guardian, who's watched over the clearing since before the Guild, has turned to stone inside.
Opens after: The hunter's test.
80 XP · 40 coins
Companion
Given by Brisa
Brisa doesn't trust humans, but the forest's roots are drying into stone. They need dew.
Opens after: Lights in the amber. Then opens: The echo of the hollow and Madre Sauce's fence.
80 XP
Petrified
Given by Marta
Anselmo's heart still beats inside the stone. It's old stone, a month old now: an ordinary ward won't reach it.
Opens after: Lights in the amber. Then opens: Anniversary.
100 XP · 1 stone tear
Hunt
Given by Ilse
A boar whose stone grew outward, like glass. It charges trees. Ilse just wants to cut wood in peace again.
Opens after: The woodcutter. Then opens: Hungry for flint and Forest honey.
100 XP · 40 coins
Hunt
Given by Dámaso
A pack has gathered in the clearing, led by an alpha that isn't even scared of fire. Dámaso wants to break it up before it moves down to the wheat field.
Opens after: Skin of bark. Then opens: Poachers.
90 XP · 35 coins
Rumor
Given by Marta
Marta and Anselmo are celebrating thirty years of marriage. He spent the last month made of stone; she wants this anniversary to be a good one.
Opens after: The amber woodcutter.
60 XP · 20 coins
Companion
Given by Brisa
Brisa hears an echo that shouldn't be there: a spirit turned to stone, still drifting, lost.
Opens after: The wind of the hollow.
80 XP · 20 coins
Remedy
Given by Madre Sauce
Boars knocked down the fence around Madre Sauce's garden. She says a well-grown vine holds up better than wood.
Opens after: The wind of the hollow.
60 XP · 30 coins
Remedy
Given by Ilse
Ilse found a honeycomb in a hollow log. The bees won't let her near it: smoke calms them down.
Opens after: The glass boar. Then opens: A new axe.
60 XP · 25 coins
Hunt
Given by Dámaso
Someone's cutting amber in the forest with axes from the Tower. Dámaso found tracks from purple boots.
Opens after: The pack in the clearing.
90 XP · 40 coins
Gathering
Given by Ilse
Ilse's axe stayed stuck in the glass boar. No axe means no firewood, and no firewood means no winter.
Opens after: Forest honey.
70 XP · 30 coins
Companion
Given by Nerea
Nerea never told anyone how her father died. Now she does: a white wolf, deep in the forest. And she wants it settled.
Opens after: Bread for the pilgrims.
110 XP · 30 coins
Remedy
Given by Sabela
The gallery's lamps went out and no one will go down. Sabela knows the miners' recipe for the Light potion.
Available as soon as you arrive. Then opens: The short fuse.
60 XP · 25 coins
Rumor
Given by Rufino
The miners hear the shaft walls singing. No one wants to go down. Rufino doesn't either, but he won't say so.
Available as soon as you arrive. Then opens: The night shift.
120 XP · 40 coins
Companion
Given by Sabela
A cave-in blocks the old tunnel off the gallery. Sabela thinks Rufino's two boys are trapped inside. Blasting it open takes some real fire.
Opens after: Light in the gallery. Then opens: Testing the acid.
80 XP
Petrified
Given by Lope
Behind the cave-in, two miners turned to stone: Lope and Nuño, Rufino's boys. There's only enough for one at a time.
Opens after: The stone dog. Then opens: The second dose.
70 XP · 15 coins · 1 stone tear
Hunt
Given by Rufino
Ever since you silenced the golem, the miners came back. But no one wants the night shift: a huge bat hangs from the gallery's ceiling.
Opens after: Salt and silence. Then opens: Hidden salt.
80 XP · 35 coins
Petrified
Given by Nuño
Nuño's stone is older than his brother's: an ordinary ward won't be enough. This one has to come out EXCELLENT.
Opens after: The brothers in the tunnel. Then opens: The brothers' vein.
90 XP · 20 coins · 1 stone tear
Rumor
Given by Rufino
An order came from the Tower: all the mines' salt now belongs to the Chancellor. Rufino wants to set some aside for the village.
Opens after: The night shift. Then opens: What's in the Rift.
70 XP · 40 coins
Companion
Given by Sabela
Sabela wants to know if your Acid dissolves salt faster than her gunpowder. “And no cave-ins this time — we've already had one.”
Opens after: The short fuse. Then opens: The stuck cart.
70 XP · 30 coins
Hunt
Given by Rufino
The miners hear stone footsteps under the shaft. Rufino thinks something big came out of the Salt Rift.
Opens after: Hidden salt.
120 XP · 50 coins
Companion
Given by Sabela
The mine cart's axle got so hot it fused solid. Sabela needs to cool it fast, with Ice.
Opens after: Testing the acid.
70 XP · 35 coins
Hunt
Given by Lope
Lope and Nuño want to get back to their vein, down in the shaft. A golem has fallen asleep right on top of it.
Opens after: The second dose. Then opens: A letter for the temple.
90 XP · 40 coins
Rumor
Given by Nuño
While they were stone, Sister Clara prayed for Lope and Nuño every night. Nuño wrote her a letter; he still can't walk that far on his own.
Opens after: The brothers' vein.
50 XP · 15 coins
Companion
Given by Pip
Pip lights up the galleries, but he doesn't like what he sees by it. Orbel used to give him a Light potion to cheer him up.
Opens after: Hungry for flint.
60 XP
Hunt
Given by Bibiana
The black market warehouse is crawling with rats half-turned to stone. And one of them is enormous: the queen.
Available as soon as you arrive. Then opens: The black market.
90 XP · 50 coins
Petrified
Given by Tello
Lía, Tello's sister, is turning to stone. The court alchemists won't cure anyone who can't pay. Tello isn't going to ask you twice.
Opens after: The stone dog. Then opens: What the archivist knows, The purple sergeant and Lía's garden.
90 XP · 20 coins · 1 stone tear
Petrified
Given by Priora Inés
Three children at the orphanage woke up made of stone. Prioress Inés won't let anyone from the court inside. You, maybe.
Opens after: The stone dog. Then opens: Rats at the orphanage, Bread for the orphanage and Teo's cat.
120 XP · 30 coins · 2 stone tears
Rumor
Given by Bibiana
Someone's selling fake “quintessence” in the alley, and it's drawing purple guards. Bibiana wants to know who's ruining her business.
Opens after: Rats in the warehouse. Then opens: Contraband.
150 XP · 60 coins
Story
Given by Hermano Osric
Brother Osric, the royal archivist, can barely see anymore. Give him some light to read by, and he might tell you where Orbel is hiding.
Opens after: Tello's sister. Then opens: Beneath the cathedral.
80 XP
Companion
Given by Tello
Tello's sergeant, the one who trained him, is patrolling the square. Tello doesn't want to fight him… but he won't let him carry on either.
Opens after: Tello's sister.
110 XP · 40 coins
Remedy
Given by Lía
Lía still can't go outside: her legs are too heavy. She wants something alive on her windowsill.
Opens after: Tello's sister.
50 XP · 15 coins
Hunt
Given by Priora Inés
A stone rat, big as a dog, sneaks into the orphanage at night. The children won't sleep anymore.
Opens after: The orphanage children.
80 XP · 30 coins
Rumor
Given by Pablo
Pablo once tasted Brezo's cream bread and never forgot it. At the orphanage there's only stale bread.
Opens after: The orphanage children.
60 XP · 10 coins
Petrified
Given by Teo
Teo's cat turned to stone on the orphanage roof. Teo still leaves out milk for him every night.
Opens after: The orphanage children.
70 XP · 10 coins · 1 stone tear
Companion
Given by Bibiana
Bibiana wants to smuggle a load of salt out through the west gate, right past the guards. With Smoke, she says, you could sneak out elephants.
Opens after: The black market. Then opens: Ferrán's lieutenant.
80 XP · 60 coins
Companion
Given by Bibiana
Ferrán fled, but left his lieutenant collecting “taxes” at the warehouse. Bibiana wants her warehouse back.
Opens after: Contraband.
110 XP · 50 coins
Story
Given by Hermano Osric
Osric knows of a book the Order hid in the catacombs, guarded by a statue that never sleeps.
Opens after: Beneath the cathedral. Then opens: Tired eyes.
120 XP · 40 coins
Remedy
Given by Hermano Osric
Osric read the Order's book all night. He can't tell one letter from another anymore, and he's still only halfway through.
Opens after: The forbidden book.
90 XP · 45 coins
Story
Given by Hermano Osric
Orbel is hiding in the catacombs, beneath the old cathedral. The gate north of the square is already open for you.
Opens after: What the archivist knows. Then opens: The forbidden book and The Chancellor's Tower.
300 XP · 100 coins
Story
Given by Maese Orbel
The Antidote calls for three legendary ingredients found only in the Tower. And waiting at the top is Morwen, with your twin turned to stone.
Opens after: Beneath the cathedral.
500 XP · 200 coins
Story
Given by Maese Orbel
Morwen has fallen, but something of hers remained in the Tower: an echo that still gives orders to the guards left behind. Orbel wants it silenced.
Opens after the end of Arc I.
150 XP · 80 coins
El Aprendiz de Almar is in development. This page is built from the same quests the game has, so when we add or change one, you’ll see it here too. Arc II will bring its own.