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LopandGAME STUDIO

In development · Arc I

The quests of Arc I

In Almar nobody asks for help just for the sake of it. A miller who can’t stop coughing, a dog that is turning to stone, walls that sing at the bottom of the mine. Here are all the jobs of the first arc: what they’re about, who gives them, where, and in what order they open.

62quests
6places
6story quests
9stone tears

No big spoilers. Each quest tells its opening, the way whoever gives it tells you. The main plot, after you leave Brezo, only shows its name: its description opens with a tap, if you want to see it. The steps and the surprises stay in the game.

The timeline

The journey, place by place

The story takes you out of Brezo along the royal road, through the forest and the mines, and on to the capital. Each place opens its own jobs, and many are chained: helping one person opens the door to the next.

  1. Brezo

    Your village: your master’s laboratory, the bakery, the temple and the wheat field. Everything starts here, with the people who will ask for your help.

    18 quests

    Who asks for help

    • Baldo
    • Pip
    • Tomé
    • Dámaso
    • Nerea
    • Hermana Clara
    • Gervasio
    • Madre Sauce
    • Bruno

    The story passes through here: The king's road.

    See the 18 quests in Brezo

  2. The Amber Forest

    Living resin, spirits and Brisa’s home. Woodcutters, hunters and a statue that moves at night.

    14 quests

    Who asks for help

    • Madre Sauce
    • Ilse
    • Dámaso
    • Brisa
    • Marta
    • Nerea

    See the 14 quests in the Amber Forest

  3. The Salt Mines

    Dark galleries where the salt gets up and walks, and miners who no longer want to go down.

    13 quests

    Who asks for help

    • Sabela
    • Rufino
    • Lope
    • Nuño
    • Pip

    See the 13 quests in the Salt Mines

  4. The capital of Almar

    The walled city: the orphanage, the royal archive, the black market and the Chancellor’s purple guards.

    14 quests

    Who asks for help

    • Bibiana
    • Tello
    • Priora Inés
    • Hermano Osric
    • Lía
    • Pablo
    • Teo

    The story passes through here: What the archivist knows and The forbidden book.

    See the 14 quests in the capital

  5. The catacombs

    Beneath the old cathedral, where someone is hiding.

    1 quest

    Who asks for help

    • Hermano Osric

    The story passes through here: Beneath the cathedral.

    See the quest in the catacombs

  6. The Tower

    Where they took your twin.

    2 quests

    Who asks for help

    • Maese Orbel

    The story passes through here: The Chancellor's Tower and What remained in the Tower.

    See the 2 quests in the Tower

Quest types

Seven ways to help

Every quest has a type, and each type plays differently: at the still, with your staff or with your eyes wide open.

  • Story6

    The main plot: find your master and save your twin.

  • Petrified8

    Someone is turning to stone. A potion in time brings them back, and gives you a stone tear.

  • Companions17

    With your allies: earn their trust and help them with their own troubles.

  • Remedies7

    A potion for someone who needs it: a syrup, a light, a fence that grows by itself.

  • Hunts10

    A named enemy that only shows up while the job lasts.

  • Rumors9

    Something strange someone saw or heard. You have to go and look.

  • Gathering5

    Gather what’s needed: wheat, flowers, flint, mint.

All of them

All 62 quests

Sorted by place and, within each place, in the order they open. Each one says what opens it and what it opens next: tap a name to jump to that quest.

Brezo

Remedy

The miller's cough

Given by Baldo

Old Baldo can't shake his cough. Orbel was going to brew him a dew syrup.

Available as soon as you arrive. Then opens: Bread for winter and Mail from the capital.

40 XP · 15 coins

Companion

A hungry salamander

Given by Pip

Pip will come with you into the forest if you brew him a fire flask. “Salamanders eat fire. It’s science.”

Available as soon as you arrive. Then opens: The king's road and Madre Sauce's tea.

30 XP

Companion

The hunter's test

Given by Dámaso

Dámaso doesn't hunt with just anyone. A one-eyed wolf prowls the treeline: it's already eaten the boots off three hunters.

Available as soon as you arrive. Then opens: Skin of bark and The guardian of the clearing.

80 XP · 30 coins

Story

The king's road

Given by Pip

Nerea saw Orbel leave at dawn on the king's road, carrying a box wrapped in cloth. The king's road leads to the capital: through the wheat field, east, and past the mines.

Opens after: A hungry salamander.

60 XP

Gathering

Bread for winter

Given by Nerea

With old Baldo cured, Nerea is baking again. But the wheat field to the east is crawling with wolves, and no one dares harvest it.

Opens after: The miller's cough. Then opens: My father's bow and Fang.

40 XP · 25 coins

Companion

Water that heals

Given by Hermana Clara

Pilgrims are arriving at the temple with fever from the capital. Sister Clara doesn't trust alchemy, but she trusts what she sees.

Opens after: The stone dog. Then opens: Flowers for the temple.

70 XP · 20 coins

Rumor

Mail from the capital

Given by Gervasio

Mayor Gervasio won't let go of a letter with the Chancellor's purple seal. He can't read the court’s handwriting; Bruno can — he was in the army.

Opens after: The miller's cough. Then opens: A mayor's nerves and Forge fire.

40 XP · 15 coins

Gathering

Madre Sauce's tea

Given by Madre Sauce

Madre Sauce sells her mint tea all across the valley. This year the wolves won't let her out into the fields.

Opens after: A hungry salamander.

40 XP · 25 coins

Rumor

Canelo barks at night

Given by Tomé

Ever since he turned back into a dog, Canelo barks at the treeline every night. Tomé says there's “a light that walks”.

Opens after: The stone dog.

70 XP · 20 coins

Companion

Skin of bark

Given by Dámaso

Dámaso wants to try that Barkskin potion on himself. “If it can take a boar, it can take anything.”

Opens after: The hunter's test. Then opens: The pack in the clearing.

60 XP · 30 coins

Companion

My father's bow

Given by Nerea

Nerea has kept her father's bow, the one he hunted with along the treeline. The string rotted away years ago. With wolves prowling the wheat field, she doesn't want to stay behind the counter anymore.

Opens after: Bread for winter. Then opens: Bread for the pilgrims.

70 XP · 20 coins

Remedy

A mayor's nerves

Given by Gervasio

Ever since he read that letter, Gervasio can't sleep. He wants a syrup that's “the real good stuff”: excellent.

Opens after: Mail from the capital.

60 XP · 35 coins

Hunt

Fang

Given by Baldo

An old wolf the village calls Fang slips into the wheat field at night. Old Baldo has already lost three hens.

Opens after: Bread for winter.

70 XP · 30 coins

Gathering

Forge fire

Given by Bruno

Bruno's forge doesn't burn like it used to: coal from the capital has stopped arriving. Valley flint works just as well.

Opens after: Mail from the capital.

50 XP · 40 coins

Gathering

Flowers for the temple

Given by Hermana Clara

Clara wants dew flowers for the night of the dead: one for every neighbor who turned to stone.

Opens after: Water that heals.

45 XP · 15 coins

Companion

Bread for the pilgrims

Given by Nerea

Nerea wants to bake for the temple's pilgrims. She's short on good wheat.

Opens after: My father's bow and The stone dog. Then opens: The white wolf.

50 XP · 20 coins

Companion

Hungry for flint

Given by Pip

Ever since the glass boar, Pip's fire has gone out. He says flint will light it again.

Opens after: The glass boar. Then opens: Pip is afraid of the dark.

50 XP

The Amber Forest

Rumor

Lights in the amber

Given by Madre Sauce

Someone lights candles in the Amber Forest every night. Madre Sauce won't go near it: she says a statue moves there.

Available as soon as you arrive. Then opens: The wind of the hollow and The amber woodcutter.

50 XP

Petrified

The woodcutter

Given by Ilse

Ilse's legs are stone up to her waist. She says it doesn't hurt. She's lying.

Opens after: The stone dog. Then opens: The glass boar.

80 XP · 20 coins · 1 stone tear

Hunt

The guardian of the clearing

Given by Dámaso

The wolves won't go near the clearing anymore — they flee from it. Dámaso thinks the Moss Guardian, who's watched over the clearing since before the Guild, has turned to stone inside.

Opens after: The hunter's test.

80 XP · 40 coins

Petrified

The amber woodcutter

Given by Marta

Anselmo's heart still beats inside the stone. It's old stone, a month old now: an ordinary ward won't reach it.

Opens after: Lights in the amber. Then opens: Anniversary.

100 XP · 1 stone tear

Hunt

The glass boar

Given by Ilse

A boar whose stone grew outward, like glass. It charges trees. Ilse just wants to cut wood in peace again.

Opens after: The woodcutter. Then opens: Hungry for flint and Forest honey.

100 XP · 40 coins

Hunt

The pack in the clearing

Given by Dámaso

A pack has gathered in the clearing, led by an alpha that isn't even scared of fire. Dámaso wants to break it up before it moves down to the wheat field.

Opens after: Skin of bark. Then opens: Poachers.

90 XP · 35 coins

Rumor

Anniversary

Given by Marta

Marta and Anselmo are celebrating thirty years of marriage. He spent the last month made of stone; she wants this anniversary to be a good one.

Opens after: The amber woodcutter.

60 XP · 20 coins

Companion

The echo of the hollow

Given by Brisa

Brisa hears an echo that shouldn't be there: a spirit turned to stone, still drifting, lost.

Opens after: The wind of the hollow.

80 XP · 20 coins

Remedy

Madre Sauce's fence

Given by Madre Sauce

Boars knocked down the fence around Madre Sauce's garden. She says a well-grown vine holds up better than wood.

Opens after: The wind of the hollow.

60 XP · 30 coins

Remedy

Forest honey

Given by Ilse

Ilse found a honeycomb in a hollow log. The bees won't let her near it: smoke calms them down.

Opens after: The glass boar. Then opens: A new axe.

60 XP · 25 coins

Hunt

Poachers

Given by Dámaso

Someone's cutting amber in the forest with axes from the Tower. Dámaso found tracks from purple boots.

Opens after: The pack in the clearing.

90 XP · 40 coins

Gathering

A new axe

Given by Ilse

Ilse's axe stayed stuck in the glass boar. No axe means no firewood, and no firewood means no winter.

Opens after: Forest honey.

70 XP · 30 coins

Companion

The white wolf

Given by Nerea

Nerea never told anyone how her father died. Now she does: a white wolf, deep in the forest. And she wants it settled.

Opens after: Bread for the pilgrims.

110 XP · 30 coins

The Salt Mines

Remedy

Light in the gallery

Given by Sabela

The gallery's lamps went out and no one will go down. Sabela knows the miners' recipe for the Light potion.

Available as soon as you arrive. Then opens: The short fuse.

60 XP · 25 coins

Rumor

Salt and silence

Given by Rufino

The miners hear the shaft walls singing. No one wants to go down. Rufino doesn't either, but he won't say so.

Available as soon as you arrive. Then opens: The night shift.

120 XP · 40 coins

Companion

The short fuse

Given by Sabela

A cave-in blocks the old tunnel off the gallery. Sabela thinks Rufino's two boys are trapped inside. Blasting it open takes some real fire.

Opens after: Light in the gallery. Then opens: Testing the acid.

80 XP

Petrified

The brothers in the tunnel

Given by Lope

Behind the cave-in, two miners turned to stone: Lope and Nuño, Rufino's boys. There's only enough for one at a time.

Opens after: The stone dog. Then opens: The second dose.

70 XP · 15 coins · 1 stone tear

Hunt

The night shift

Given by Rufino

Ever since you silenced the golem, the miners came back. But no one wants the night shift: a huge bat hangs from the gallery's ceiling.

Opens after: Salt and silence. Then opens: Hidden salt.

80 XP · 35 coins

Petrified

The second dose

Given by Nuño

Nuño's stone is older than his brother's: an ordinary ward won't be enough. This one has to come out EXCELLENT.

Opens after: The brothers in the tunnel. Then opens: The brothers' vein.

90 XP · 20 coins · 1 stone tear

Rumor

Hidden salt

Given by Rufino

An order came from the Tower: all the mines' salt now belongs to the Chancellor. Rufino wants to set some aside for the village.

Opens after: The night shift. Then opens: What's in the Rift.

70 XP · 40 coins

Companion

Testing the acid

Given by Sabela

Sabela wants to know if your Acid dissolves salt faster than her gunpowder. “And no cave-ins this time — we've already had one.”

Opens after: The short fuse. Then opens: The stuck cart.

70 XP · 30 coins

Hunt

What's in the Rift

Given by Rufino

The miners hear stone footsteps under the shaft. Rufino thinks something big came out of the Salt Rift.

Opens after: Hidden salt.

120 XP · 50 coins

Companion

The stuck cart

Given by Sabela

The mine cart's axle got so hot it fused solid. Sabela needs to cool it fast, with Ice.

Opens after: Testing the acid.

70 XP · 35 coins

Hunt

The brothers' vein

Given by Lope

Lope and Nuño want to get back to their vein, down in the shaft. A golem has fallen asleep right on top of it.

Opens after: The second dose. Then opens: A letter for the temple.

90 XP · 40 coins

Rumor

A letter for the temple

Given by Nuño

While they were stone, Sister Clara prayed for Lope and Nuño every night. Nuño wrote her a letter; he still can't walk that far on his own.

Opens after: The brothers' vein.

50 XP · 15 coins

Companion

Pip is afraid of the dark

Given by Pip

Pip lights up the galleries, but he doesn't like what he sees by it. Orbel used to give him a Light potion to cheer him up.

Opens after: Hungry for flint.

60 XP

The capital of Almar

Hunt

Rats in the warehouse

Given by Bibiana

The black market warehouse is crawling with rats half-turned to stone. And one of them is enormous: the queen.

Available as soon as you arrive. Then opens: The black market.

90 XP · 50 coins

Rumor

The black market

Given by Bibiana

Someone's selling fake “quintessence” in the alley, and it's drawing purple guards. Bibiana wants to know who's ruining her business.

Opens after: Rats in the warehouse. Then opens: Contraband.

150 XP · 60 coins

Story

What the archivist knows

Given by Hermano Osric

See what it’s about (spoiler)

Brother Osric, the royal archivist, can barely see anymore. Give him some light to read by, and he might tell you where Orbel is hiding.

Opens after: Tello's sister. Then opens: Beneath the cathedral.

80 XP

Companion

The purple sergeant

Given by Tello

Tello's sergeant, the one who trained him, is patrolling the square. Tello doesn't want to fight him… but he won't let him carry on either.

Opens after: Tello's sister.

110 XP · 40 coins

Remedy

Lía's garden

Given by Lía

Lía still can't go outside: her legs are too heavy. She wants something alive on her windowsill.

Opens after: Tello's sister.

50 XP · 15 coins

Hunt

Rats at the orphanage

Given by Priora Inés

A stone rat, big as a dog, sneaks into the orphanage at night. The children won't sleep anymore.

Opens after: The orphanage children.

80 XP · 30 coins

Rumor

Bread for the orphanage

Given by Pablo

Pablo once tasted Brezo's cream bread and never forgot it. At the orphanage there's only stale bread.

Opens after: The orphanage children.

60 XP · 10 coins

Petrified

Teo's cat

Given by Teo

Teo's cat turned to stone on the orphanage roof. Teo still leaves out milk for him every night.

Opens after: The orphanage children.

70 XP · 10 coins · 1 stone tear

Companion

Contraband

Given by Bibiana

Bibiana wants to smuggle a load of salt out through the west gate, right past the guards. With Smoke, she says, you could sneak out elephants.

Opens after: The black market. Then opens: Ferrán's lieutenant.

80 XP · 60 coins

Companion

Ferrán's lieutenant

Given by Bibiana

Ferrán fled, but left his lieutenant collecting “taxes” at the warehouse. Bibiana wants her warehouse back.

Opens after: Contraband.

110 XP · 50 coins

Story

The forbidden book

Given by Hermano Osric

See what it’s about (spoiler)

Osric knows of a book the Order hid in the catacombs, guarded by a statue that never sleeps.

Opens after: Beneath the cathedral. Then opens: Tired eyes.

120 XP · 40 coins

Remedy

Tired eyes

Given by Hermano Osric

See what it’s about (spoiler)

Osric read the Order's book all night. He can't tell one letter from another anymore, and he's still only halfway through.

Opens after: The forbidden book.

90 XP · 45 coins

The catacombs

The Tower

Story

The Chancellor's Tower

Given by Maese Orbel

See what it’s about (spoiler)

The Antidote calls for three legendary ingredients found only in the Tower. And waiting at the top is Morwen, with your twin turned to stone.

Opens after: Beneath the cathedral.

500 XP · 200 coins

Story

What remained in the Tower

Given by Maese Orbel

See what it’s about (spoiler)

Morwen has fallen, but something of hers remained in the Tower: an echo that still gives orders to the guards left behind. Orbel wants it silenced.

Opens after the end of Arc I.

150 XP · 80 coins

Progress

This list grows with the game

El Aprendiz de Almar is in development. This page is built from the same quests the game has, so when we add or change one, you’ll see it here too. Arc II will bring its own.